Ascend Hyperion2022/05/15(日) 05:44
Samuel Munoz2022/05/15(日) 06:34
But 343 isn't working on BR it's Certain Affinity
Skyfish Gaming2022/05/16(月) 08:07
Probably the reason we don't have game modes for the first 2 phases are because for phase 1: it wouldn't differ much from arena, but instead with magnums and no reaspawns. And for the second phase, there aren't really any big enough maps for finding weapons whilst not getting into conflict.
I thought this since Attrition! I don’t know why people are so against BR, it’s fun, and not for everyone. Those who don’t want to play it can just play Arena or BTB. Also, sheesh, I’m not going to be one to say no to more content, especially something like BR, that can possibly revive the player count!
Liked for Fluttershy spawn point art
Well, I guess scavenging is already tested by default Halo settings isn't it?
If you look at a normal Slayer match, the entirety of that match is pretty much the initial conflict of a battle royal you load in and you fight each other, major difference being that the Scavenging phase is built into this because in almost every Halo game mode there are always weapons to be scavenged and you can take the weapons from the people you kill. The other thing though is that they aren't battle royale's they are team matches. I don't like battle royale very much, but not because I don't like the game mode of free-for-all or battle royale itself, I generally don't like the specific games that the mode is in. In my perfect version of the Halo battle royale, it would be a 24 person game of 2-man teams, it could be a normal Slayer, it can being gun game, it could be Rocket game, whatever. But the other important thing would be then instead of having limited reading lives as long as your teammate is alive, he can revive you. Two man team games have been a singing Halo for a while, however normally it's just a 2 V 2 match. This will just add more teams than we were used to and would be a fun Halo spin on Battle Royales. Free Fall is fun and so is rumble pit but Halo is predominantly a game of team based matches, so I think something like this would work really well.(also I am aware that other games have to man teams in their battle royale).
I felt compelled to like the video immediately when I heard the crack of thunder and saw that. 😆
I liked the concept of the mode, even though I don't really like gun game. There's definitely flaws with it like, spawning in front of people and the power ups being too common but at least the power up saturation has been tweaked over the course of the mode being out. I'm gonna be bold here and say that I would imagine most Halo players wouldn't mind a BR but they're against it if it takes away from the core Halo experience. Like how call of duty now can't simply balance around their core 6v6 experience and instead have to balance around 6v6, larger format modes (BTB basically), AND Warzone. Which can result in some rather odd buffs and nerfs since the weapons are being pulled in three directions. Then of course there's the more simple reason to not want a BR which is that having one created by 343 means they're potentially pulling people off of working on the stuff you'd likely be playing Halo for: BTB, 4v4, customs, forge, etc. Although unfortunately some of those are missing even without dev time being pulled to work on a BR mode..
Butter Nutter2022/05/16(月) 04:54
I think(my own opinion) halo should completely forget about a shitty battle royal. Especially when party modes and other features are still missing from the game...
SGO Joshua2022/05/16(月) 04:24
Let me begin this 16 page essay by saying that you asked for this. I mean how are you going to say this in your video multiple times??? You gotta know some keyboard warrior is gonna accept this challenge. CHALLENGE ACCEPTED! LSS or Last Spartan Standing is definitely a new take but I can’t help but feel that it isn’t very good, it’s ok but again in clear Halo fashion, spawn killing is a very definite possibility. So you may have some games where you die consistently. But anyways yea what was I saying? Oh right! How could you mention multiple times that people in the comments would type paragraphs and rant for no good reason? I mean this is peoples livelihoods for goodness sakes! This game is just a straight up masterpiece but leave it to 3v4 errr 343 to mess it up by giving us another 6 month season. I mean wth. Like why not just hire a metric ton of employees to staff this thing like war zone and forknight? Idk, go figure. But anyways yea Last Spartan Standing or LSS as you like to call it, is definitely a micro battle royale or BR as us zoomers like to call it, this game type is definitely refreshing by the fact that it’s different but man does it not fill the void that will be this 6 month season. Speaking of voids,have you noticed that the store is also been quite empty lately? Like my good keyboard warriors like to say, the store is just the main incentive of 3v4 err 343 so what happened? Like bruh, they’ve had the same item twice already and it’s only the first week of the season??? Anyways, yea I like LSS or Last Spartan Standing like us normies like to call it because it’s better than FFA which by the way is called free for all in case some of you out there didn’t know, anyways what was I typing about? Something about this game is just really good but I cannot stress how badly it’s been managed, I mean I’ve been so bored I almost played forthnigh…no wait…that’s not what I was typing about? Hmmm. Well anyways, yea this video asked for paragraphs to be written, nay begged for it and so well I as a keyboard warrior have answered the cal…oh I gotta flush, ok see ya bye ✌🏼 😘
PeeGee Thirteen2022/05/16(月) 04:20
I hate this mode.
I hate Season 2
The sidekick is straight up the best gun till the BR in last spartan standing
Ducky Dammet2022/05/16(月) 03:56
Eh, I just like the SPI inspired armor core and I already got it set up how I want it at level 19. Granted the helmat I wanted was released in the store so I wasn't too happy about having to buy it. But I got everything I wanted out of season 2 so I'm good on it
Ed Kauffmann2022/05/16(月) 03:38
If LSS is an insight into how 343 is trying to marry Halo and BR gameplay, especially with its equal starts and earned spawn-weapon tiers, I hope a full Halo BR would be borrowing ideas from the Infinite campaign - specifically, earning Valor from kills/objectives as a fireteam that then lets you spawn in gear, weapons, vehicles, and maybe even res teammates at FOBs you capture in a massive play area. Then you can have that LSS-like smooth progression towards the fuller sandbox without RNG getting in the way, and keep players always working towards the next upgrade. And if the mode is PvPvE, that's even better as a motivator to get people engaging with the full Halo experience.
tbf i think the first 2 phases are already in the game in the form of single player. typically in the single player you start in a big conflict (mission) with whatever loadout, run out of ammo, and scavenge off of smaller armories and go on from there, even when you're traveling between missions (if you aren't fast traveling) is proof of concept in a way since players didn't seem to mind the loop of moving from place to place and mission to mission. the multiplayer element is missing but 343 already knows how to implement it at least decently from the campaign. the biggest roadblock was probably just this last phase since halo players are so abrasive to new concepts like a BR.
Meh…..feel like this video could have been shorted down to 3 minutes or just a community post given the title explains it pretty much. Jmho
Still watching your content nonetheless
Khrxn Moleman2022/05/16(月) 02:22
Look I won't lie, LSS has been great for Disruptor/Sidekick combo training
Jose Huchin Jr2022/05/16(月) 02:13
Something i remember front the halo 3 days that developers shared with the community was heat maps showing where the players along with player was always in the map that kind of data collection makes useful for 343 to be able to test this map with versus looking at 3 maps to be able to come up with something tailored for it's experience with LSS versus making a map from the ground up each time and having to test each flight they send out
Josiah Taylor2022/05/16(月) 01:57
I agree that 343 doesn't need to remove a game mode that I hate, they do however need to stop forcing me to play a mode I hate in order to complete special events or reach the weekly ultimate challenge.
Theragingsparten 12022/05/16(月) 01:46
For the viewer question, thats easy,its because the first stages are the most boring, they are the primary reason i dont play BR games, i legit just find that point boring
FireGOKU 242022/05/16(月) 01:36
Halo has always had a one life gametype called Elimination since Halo CE. But since you don't ever see it in Matchmaking for some strange reason nobody really cares for it.
Like there are tons of developer made gametypes in MCC for each Halo game that are never used in Matchmaking. I still wish there was a Playlist that you could play these gametypes that are never used. But unfortunately 343 will probably never do such a thing for some strange reason.
D Po2022/05/16(月) 01:29
My guy rakasha in the thumb nail looking like an aeronautic construction worker 💀
Nightkids Zero2022/05/16(月) 01:26
LSS was good until all the challenges left was mandatory LSS and when the group wanted to play as a full squad and can't.
Tyla Gratton2022/05/16(月) 01:21
The one flaw LSS has is respawning far outside of the zone when the zone is small. I get you can't spawn in the zone but both times iv had this happen to me iv spawned far outside the zone either in the middle or further out and by the time i get to the zone i have half health which just isn't fair imo. I think respawning outside of the zone you should have a 30 second window of invulnerability specifically to the danger zone but not against player damage
Hunter Bowser2022/05/16(月) 02:10
So it’ll zone spawn if no spawn is safe. The game does however remove almost all penalties if you spawn in the zone. Your health chips at a fraction. And you don’t make noise
I think LSS is already a battle royal. I mean lives have been in battle royals since COD did it, the only thing that Halo's LSS is lacking compared to the traditional formula is scavenging for gear which still exists just in a lesser form. I think that is why they didn't try to emulate the phase 1 and 2 phases of the traditional battle royal, cause those phases are a bug not a feature. LSS trys to cut out the frustration and get right to the fun, a worthy evolution on the genre.
ClipsMaster Productions2022/05/16(月) 01:02
I think Halo players are more used to going straight into sustained action. Therefore, it’s easier to onboard them to a phase three only “BR”.
ClipsMaster Productions2022/05/16(月) 12:49
Perfect thumbnail lol
Halo has been chasing trends for as long as 343 have been developing it. If you really think a free-to-play Halo game, (with a battle pass and an item shop) isn’t chasing a trend, then you might actually be blind. The Battle Royale is just adding to it, but you can’t tell me that 343 and Microsoft didn’t look at Fortnite and Apex and say, “We should do something like that.”
I don’t care how old BR’s are. The fact of the matter is, if something is trending, it’s a trend.
Luis González2022/05/16(月) 12:28
I think the main reason why it didn't go with the first phase was simply the players numbers, for the first phase you need a large number of players present in the map and it's very probable that halo infinite is not build to hold, say, 32 players in a single map, much less, 64 players, or 100 players that you see in standard battle royales.
This applies not only for networking and managing having that many people present at the same time, witch is where my mind goes first, but also the map, it would require a trully giantic map in the first place, and well, since the phase 1 leads to phase 2 when there are less players still alive, you see why battle royales have the game area shrink to force players into conflict again.
As for the phase 2, I think that has to do with the way weapons work in halo, in other battle royale, like pubg or apex legends you find the weapons, you have to also find the ammo to use the weapons and can find attachments for said weapons. Halo by default doesn't have this type of resource management, you pick up a weapon and it already has ammo in it, hell, plasma weapons don't need to be reloaded in the first place, that's their main gimmick.
Another factor is the fact that infinite's weapon pool went for a streamlined aproach focusing on utility leads to a conflict with finding attachments for the weapons, an aspect that is part of apex legends and pubg, take for example the "sharp shooter" cathegory of weapons infinity: it has the battle rifle, commando and the stalker rifle and leads to a question, how do you spawn this weapons? do you spawn them without the scope? if you don't, then how are you going to manage this? adding the alternative scopes form H5G?, if you do, then you can have a situation where a player can have a AR with a x2 scope, witch would lead to it stepping on the toes of the commando, with already goes against the way infinite's weapons were designed.
Now, sure you could say, well they could skip the attachments and simply have more weapons types to choose from, like in fortnite, and that leads to kind of a fork design wise, you can either add the upgraded weapons from the campaing, or you can add older weapons from previous games, having an overlap in roles but making the desition of what weapon use more a matter of personal playstyle/preference.
And last but not least, for phase 2 is the fact that, this phase is the slowest one, comes after the frist round of conflicts when the player number has been thin down a bit and has the players roaming around the map picking up better equipment and avoiding confilict, AKA: leading to the same map designs issues that comes with phase 1.
That's pretty much why I think they went with the third phase. And well, there's also the fact that phase 3 is the only one that can exist without the other 2, picking phase 1 or phase 2 for experimentation would force them to make a full on battle royale right away, if your theory of last spartan standing being a test bed for battle royale is correct.
Your Obelus2022/05/16(月) 12:21
I just dont want a BR to take away from the base game
I was one of the people that said LSS wasn't a Battle Royal, before the season2 was released, now that I played it multiple times I have to agree that it is a Battle Royal, period.
CoD Warzone had a mode called Rebirth Reinforced that is a single player BR with multiple lives and you get more lives the more kills you do there (in Rebirth Reinforced) it rewards players for kills, LSS also rewards players for kills with the weapon upgrade.
Legendary Productions2022/05/16(月) 12:09
If it’s an actually BR and not a gun game mix it would be fine
I feel like a 343 executive is watching this video saying: "quick, write that down, WRITE THAT DOWN"
Coffee Crow2022/05/15(日) 11:56
It feels pretty obvious to me this was a testing bed for battle royale lol how are people even arguing against that 😂
What happened to your funky fresh intro music
Long story short, it's 343 testing the waters for a shitty BR.
Billy Noyola2022/05/15(日) 11:37
You can still hide the whole match and pop out with a pistol at the end and sweep cause its super unbalanced lol
Michael Henriquez2022/05/15(日) 11:19
Slayer:last spartan standing
The first two "phases" you describe are the most similar and least distinguished party of a BR. If you want to stand out, having the first 20 minutes of gameplay feel like anything else on the market isn't going to get you anywhere.
Red American2022/05/15(日) 11:14
Bit isn't true in LTS. I play more agressive them most players and often times get killed by one of these people because "I can't play the game and hiding in the pit." Campers. Or that one dude who sits at the 2 high points and picks off low hp players for free exp. Fuck that guy.
I often times half to find these fools when it's just me and the one dude
Israel Hernandez2022/05/15(日) 11:13
I think the first fase was avoided because 343 will allow you to do costume set ups/loadouts of the guns and/or equipment. And leaving special guns for scavenging like snipers, rocks, etc.
McGuire Motion Productions2022/05/15(日) 11:12
Okay? Who cares if it’s a test. Aren’t all game modes added tests? If game devs add a new mod in ANY game, and the players don’t like that, then they now know that every time they add something like that in most if not any of there games, then yes, that’s a test. Who cares? The game is fun!
Based Frumentarii2022/05/15(日) 11:03
Last Spartan standing is probably the least fun I've had in Infinite.
We all know that the real classic battle royale was the minecraft hunger games
Nathan Wright2022/05/15(日) 10:49
Frankly I’m not a fan of FFA but I’ve really been enjoying LSS. The fact it’s only one map (for now) is the only reason I get tired of the mode.
AJ Cool2022/05/15(日) 10:47
Hey man, love your videos.
I think if they made an outright BR, it would have had to compete with the other big guns like Cod, Apex and Fortnite. It would also take players out off Halos other game modes.
So as you described, they made the mode with the only part that players play for, the final collapse. Matches are quicker, players can move to other game modes as if they'd just played a btb, and it's different enough that it doesn't have to stand out from the rest.
Kurt Knisple2022/05/15(日) 10:31
i just dont wanna do the challenges that would come with and require me to play a battle royal (which i personally do not enjoy). if they would fix the challenge system i wouldnt mind it as much
jesus enoc2022/05/15(日) 10:27
valve do the same and people doesnt argue
Clif Hutchinson2022/05/15(日) 10:08
Last spartan standing also has the initial conflict because at the beginning there’s a lot of Spartans everywhere
Max Damon2022/05/15(日) 10:06
I think they left out the scavenging phase for the same reason they added respawns- halo players are used to arena combat and even in BTB the combat encounters are almost immediate. I feel that spending any more time alone walking around than you already do would bother people.
Wesley Ridge2022/05/15(日) 09:41
I think the reason they put not went for the last phase is because maybe certain affinity have already got the other two down and just need to work in the final stage of tantaka
Cmdr Brannick2022/05/15(日) 09:32
Last Spartan Standing is closer to Elimination Gun Game than a Battle Royale.
Austin Schnitzler2022/05/15(日) 09:31
If we had forge, someone would have made a BR already.
Austin Schnitzler2022/05/15(日) 09:31
Frenzied Fishtick2022/05/15(日) 09:30
mostly the following
for the first phase, halo has shields and more importantly most weapons, excluding power weapons are designed to have an "advantage by volume" making it very hard to balance squad against squad gameplay even if both sides have sidekicks, AR's or pulse carbines even. (see anytime you had 4 guys camp a room or closed off space in an arena slayer game and you know how hard it can be to root 4 guys out in one go
the second phase is hard with hale atm, while every weapon is unique the problem is the variety and how players gravitate towards them, I guarantee that the acquisition of a battle rifle + power weapon/short range alt is what everyone will combo is this is made available, in other games the entire arsenal has minimal stat differences compared to halo weapons where most weapons are to even noobs very distinct, no one who plays infinite would claim an AR, commando and BR are the same weapon and can be used interchangeably for the same goals, where in cod most automatic rifles can to an extent be switched between with little to no gameplay impact, since its game is designed around faster paced combat.
and tiered guns would never work, if there was a common/rare/legendary rating for the same weapon it would unbalance these weapons to an insane degree, like rounds nearly killing a spartan with an AR. the weapon sandbox as it stands is too small, hence the small differences that would make someone pick an old fashioned covenant carbine over a BR or a fuel rod cannon over a SPNKR are currently simply not there, the weapons we have right now are serviceable for BTB and arena modes, but not for a battle royale. There is after all nothing more boring to scavenging than having to find another sidekick, AR and pulse carbine when searching for something with some more damage to deal, it is the strength of the neuron activation that makes us want the shiny power gun, and not even getting something that resembles it because we don't want every players to have a SPNKR/sniper by the end of minute 3 but without that feeling of improvement such weapons give no one will feel like potentially sinking in another 20 minutes of being on edge for being ambushed by an equally sweaty opponent
Hunter Bowser2022/05/16(月) 02:13
Ideally you’d upscale warzone and make it limited respawn. Which according to game datamines and leaks. Is exactly what it is. It’s just multi team warzone but your team can get eliminated
I think 343 may be using LSS for a different purpose than you are interpreting. If those Tatanka rumors turn out true, 343 is most likely not testing what players may like in a battle royale. Rather, LSS might just work as a stepping stone, an acclimating or easing in for the current playerbase into a battle royale environment. Fitting, considering the mode is generally regarded as a mini battle royale.
Depending on how far along in development Certain Affinity's mode is at this point, the most I expect to be done with any potential gathered data from LSS, would be smaller scale changes to just minor tweaks, but certainly no complete overhauling of whatever foundational systems they may have expected to work well, before LSS came out.
Just my guess though.
Hunter wolf2022/05/15(日) 09:23
LSS makes me wanna slit my wrists. its the worse mode to ever come to halo. it makes warzone look like fucking god made it. the weapons are shit, the spawns are shit, the drop pod crap is shit, the weapon upgrade mode is shit and for some fucking reason when the zone shrinks you spawn outside the fucking zone losing half your health and getting low visiblity leading to you naturally losing. its the worst of every world and is a shit mode that must either be removed OR make it so im not forced to play it for challanges.
Hannah NéKelly🇮🇪2022/05/15(日) 09:16
They shouldn't add it directly to halo infinite. But they could make a battleroyal mode with the slipspace engine.
The Halo King2022/05/15(日) 09:14
I don't mind BR or LSS type game modes, I'm just disappointed at how large the skill gap is when I load into any match, especially LSS where I have limited lives, and weaponry. I'd hoped it'd get better as I play more matches and the datapool gets more diluted, but that doesn't even help.
Austin Gentes2022/05/15(日) 09:12
Okay ima be honest, I dont mind a battle royal mode, but it shouldn't be a priority right now. We need forge, customs, custom browser, etc. Idc if its there, but dont forget the more important stuff
Andy Matt2022/05/15(日) 09:04
I thought the basic definition of battle royale was a fight with a sole victor. If you want to argue specific terminology, the first Halo battle royale was Free For All.
The definition isn't very specific nowadays, and I think it would be beneficial if the industry added adjectives like "survival" or "scavenger".
Survival Battle Royal is its own thing compared to Last Spartan Standing.
Hunter Bowser2022/05/16(月) 02:03
Battle royale concept in pop culture started with the hunger games. FFA was just everyone for themselves. Battle royale needs to be an elimination or survival mode. That’s the difference
how to beat battle royal?? RESPAWNS x'DD aahahahahhahah
About not liking certain modes, I think the challenge system might be amplifying these feelings, like, a lot. Especially when you have to scrounge through lobbies narrowly avoiding temporary bans just to attempt to beat someone up with an oddball.
Nathaniel Watkins2022/05/15(日) 08:56
I think LSS does incorporate the first 2 phases though. There's some initial conflicts before the power ups start dropping as people get situated on the map. Then once the power ups start dropping, there's scavenging for those and an additional scavenging aspect for the players still alive but low on XP, as the lives start running out. The only difference is that those 2 phases are dramatically shortened/faster.
Patrick McCaffrey2022/05/15(日) 08:55
The initial premise of the viewer question is fundamentally flawed: Last Spartan Standing didn't remove the first two phases at all.
If you survive the game long enough to be one of the last few players or even be in the showdown then you'd know that there is a significant pause in action while the remaining players wait for the zone to close and just sit and camp.
Hunter Bowser2022/05/16(月) 02:02
I think that’s just a natural part of it at that point being where any mistakes cost the whole game. Nobody wants to over extend and lose. It definitely sucks and is frustrating to be the one get caught by someone bitch made. But it’s also why the zone needs to come in at 6 players remaining. The zone comes in when it’s maybe 3 to 5 players left and everyone’s been fighting non stop.
@Hunter Bowser skill issue
Hunter Bowser2022/05/16(月) 02:56
@FaZeHank yes of course pushing is the sigma thing is totally Not a disadvantage in any scenario to have to push someone who’s waiting for someone to push them.
Brothebro Whobrothebro2022/05/15(日) 08:44
I disagree with LSS being only the third phase
It feels to me as though the first 10 minutes are phase 2 where you're scavenging mot ressources but xp to level up to then survive the collapse that starts when the zone starts getting smaller
STAIN X FALCON2022/05/15(日) 08:41
Let me know if you agree!
My standpoint: COMMANDO is the BEST WEAPON in last Spartan standing.
It was for me the easiest to get kills with.
Daniel Steward2022/05/15(日) 08:32
If they add an official br ima be disappointed.
Anthony LaMonica2022/05/15(日) 08:32
Why skip Stage 1? Because it's redundant. Stage 3 encompasses everything that Stage 1 has, without the necessity for a strategic withdrawal to find resources.
Why skip Stage 2? Because it gives an unfair advantage to players who spawn in certain locations on each map, especially if they happen to be more familiar with said map and what is placed on it. It literally turns into a gigantic mosh-pit at the Power Weapon spawn, like in every other Halo game, which gets boring very quickly.
ArmorFrog Entertainment2022/05/15(日) 08:31
Halo's inventory is intentionally limited. Rather than stockpiling supplies, Halo has you picking up ammo and grenades during and in-between fights. 343 would have to change how Halo's inventory systems work to make a scavenging phase any fun at all. Otherwise, once someone has a Battle Rifle, a power weapon, and four grenades, they'll have no incentive to do anything except hide until the final phase of the match, because the resource cost of fighting another player outweighs the meager rewards another player will drop. At best, you'll simply restock what you already had.
Guile Charlie2022/05/15(日) 10:05
This is spot on. Halo's gameplay doesn't mix with a battle royale. On a massive side map, all someone needs to do is get a precision weapon. Most weapons in Halo can't hit at longer ranges. Someone with a precision weapon would easily kill other players that weren't lucky enough to get a precision weapon.
jaidan reiman2022/05/15(日) 08:14
I liked the part where you said "battle royale" jk good vid bro
The conflict and scavenging phase would take forever. The collapse phase is straight to the point so the game doesn't drag on forever
Joe D2022/05/15(日) 08:04
I don't think the scavenging part is very do-able in Halo without making it a whole massive side project like firefight. There aren't dozens of guns / equipment with effectively similar functions like there are in Battle Royales and the use of BTB maps means they can't make these sprawling landscapes with tons of intrigue.
Hunter Bowser2022/05/16(月) 02:09
The point was that they need to establish the rules of the mode. The map and sandbox of a mode are relatively detached. Especially now that we know how easy it is to remove pads. But ultimately you need to eventually determine how you make the mode play. Halo embracing it’s far more arena nature of sandbox means it needs different progression through a game. In fortnite each engagement is almost random due to how loot works. Apex and warzone have 20 plus weapons plus attachments. Halo has the least variety in how an engagement plays out. A BR is gonna play like a br engagement. The ar like an ar.
VET'S PLAY2022/05/15(日) 08:00
Last spartan standing is meh at best.
Scrub Bear2022/05/15(日) 07:51
343 probably skipped the first two because of them being too slow for Halo. As a game mode within MP, having the first 2 phases would be really slow for a multiple life mode like LSS.
Also comparing those phases to the other modes in Infinite, it wouldn't have as much attention to it (Because of it being a niche game and it not being a stand alone Battle Royale game. and the other modes being fast paced)
Rusk Gaming2022/05/15(日) 07:48
My biggest problem with Last Spartan Standing is that I was forced to play it for a event I think BRs are the worse thing ever. I really don't care if it gets added but the whole play this shitty game mode to make progress in an event is killing the game for me. I don't like any of the stupid ass modes they've added and I've been forced to play to unlock stuff I want.
Kyle Schlosser2022/05/15(日) 07:48
To be honest, I'm not a big fan of Last Spartan Standing. It annoys me each time I get those challenges for it. Mainly, I wish I could shoot the shit with my friends in it. Duos or not.
Only one person gets to win, so I don't see the issue of not being able to play with friends in LSS. I would totally kneecap my bros for the glory
Kyle Schlosser2022/05/15(日) 09:04
@BLOODKINGbro Even that, it’s based on the attrition game mode, so technically a team could win, but yeah that’d be hilarious lmao
Jake Gebauer2022/05/15(日) 07:41
Markus Sørensen2022/05/15(日) 07:40
I really like Last Spartan Standing, but i wish they would let us leave the match after we died without it hurting our challenge progression. Rn if you die early you end up waiting for 10-15 minutes, just to complete your challenges.
ArmorFrog Entertainment2022/05/15(日) 08:35
You can leave immediately after dying and still get challenge progress, but the progress doesn't register until the match ends.
EG: I got some headshots in LSS, but the challenge didn't say I did. Then I played a game of BTB. When that was over, my progress for the LSS challenge had updated.
Matthew Reed2022/05/15(日) 07:39
The first 2 br phases rely on a large map for people to separate over and a large player count for the innitial action. Last spartan standing features neither of these things. Additionally, halo succeeds best when you are always in the action so the decision for multiple lives to encourage aggression also makes sense.
I just hope the official BR gets more creative with the danger zone. It's pretty lazy just having a red tint area that hurts you. Halo is too unique to not do something super cool with it.
Scott Gabel2022/05/15(日) 07:32
343 was able to use what multiplayer assets they had in order to make this royale lite game mode. A more true to form royale would have needed an extensive map developed, and another team working on it, similar to the Call of Duty suite of game types. I think the existing weapon and vehicle sandbox would shine in a battle royale game mode, but it would need simultaneous development to the standard Infinity modes and maps.
Steven Murphy2022/05/15(日) 07:29
Need to get rid of the Over-shield and Invisibility drops. Atleast make them not so common
Yeah they definitely need a cut down the drop rate. Find it weird too that you can reapply an overshield while you have one already active.
Marco Jimenez2022/05/15(日) 07:29
Halo overall is a pretty fast paced game compared to BRs, games last anywhere from 5-10 minutes and most of those minutes are straight up fighting(usually). Maybe they're trying to keep the faster pace side of BRs to show halo fans that a halo BR could work?
Jacob Carter2022/05/15(日) 07:29
I say it all the time, I have 0 issues or interest in a battle royal. Halo is no stranger to new game modes. The issue that many Halo players overlook is the fact that Infinite has less content and features than both Halo Reach and Halo 3.
Hypothetically speaking, lets say Halo Infinite launched with Halo Reach level content, features, and UI. Then 343i announces a Battle Royal. I wouldn't care because I would be playing, Slayer, CTF, Big Team, and other game modes that I enjoy.
I dislike Griffball but that doesn't mean I want it removed. I dont play SWAT or Fiesta but they were in Reach and H3 for those who do.
343i has handled Infinite the way they handle every Halo game, except it seems to get worse with every release. MCC release numbers are proof that classic Halo has a demand and Infinite release numbers are proof that a "modern" Halo has demand as well. But both of these suffer from 343i management incontinence .
Which leads me to your question, I just think 343i is stretched all over the place like with Halo 5 and the MCC back in the day.
Atomic Hedgehog2022/05/15(日) 07:22
Battle Royales are absolutely a fad. In the sense that everything has to have them because they're believed to be the 'new innovation' and they're popular at the moment. Being a fad doesn't mean it will completely disappear, but it will lose steam, it will attenuate downwards, and it will have a healthy handful of competing games in the space without being crammed into everything forcibly. MOBA was a fad. The games still exist, they still get played, but they're not treated as the big thing to talk about anymore. They were novel, they hit their stride, and they balanced out to retain the interest of people who like them for what they are, while losing the players that were just caught up in the hype. That process took a number of years as well.
The main difference is the ease with which you can tack a battle royale mode on basically any game that has PVP mechanics. Hell, the basics of it are far older than ten years. Command and Conquer Sole Survivor was a thing in the 90s.
For me the main frustration comes from the fact that prioritizing this gamemode takes resources and development time AWAY from things that are core to Halo's identity that are currently missing. Things that were to us. Halo: BR should have been pushed aside in favor of focusing on forge, fixing custom games, and ensuring that there was a good map/custom game browser and distribution system. Then the rest of the game's development gets easier as fans can produce the sort of gamemodes and maps they want to see. 343 can watch the statistics of what trends upwards in popularity, and use that to guide their efforts to maximize player engagement and enjoyment. Picking up a new gamemode and polishing it up into something official and putting it in a rotating playlist could do a lot for a supposedly 'live service' game like this. And it reinvigorates some of the community aspects that have set Halo apart from other shooters, particularly console shooters that it has shared the space with. The golden age of the game was a result of that community interplay.
Chris Kaufmann2022/05/15(日) 08:00
Battle royales are not a fad, my guy. Fortnite was crazy popular 5 years ago, and the genre has not lost steam. They’re new compared to something like a team death match, but I think they’ve definitely been around long enough to just be their own entity.
the Russian Knight2022/05/15(日) 07:21
Personally I think a battle Royale for halo infinite is a fucking terrible idea, it makes halo lose alot of it's identity since they're caving to the same shitty trap battlefield and cod fell into ,not to mention Halo's sandbox just doesn't work with a battle Royale, they'd have to make entirely new guns and change in game guns which would take away even more time that should be spent on the main gameplay it should stick with what it's got now with lss
Guile Charlie2022/05/15(日) 09:27
You're right. Most guns in Halo don't even hit at longer ranges. Precisions weapons would be very powerful on a huge map. A person with a precision weapon would keep their distance and kill other players that weren't lucky enough to get a precision weapon.
Anyone who hates battle royales forgot that the first battle royale was the Hunger Games in Minecraft (around 2013)
Jeff Staniski2022/05/15(日) 07:14
I think they skip the scavenging phase because as mentioned on this channel time and time again it’s important for halo to have equal starts and it wouldn’t exactly be fair for people to scavenge around and find br’s and snipers before finding any players, to then destroy everyone else who found worse loot. Which is why this gun game system they’re using in LSS works. But I do think they’ll eventually tweak the starting weapons and the order you get the rest of them given how powerful the sidekick is. Most games I don’t even level up until I have enough for a br and use the sidekick all the way through.
I think that kinda proves that the sidekick is too good.
I'm not 100% against getting a battle royale in Halo, but I'd be mega pissed if it came out before Forge and Firefight. Also if it takes up a lot of space it should be an optional download, unlike Warzone which blew up Modern Warfare's already large storage space requirement.
All I want is some co-op so I can play with my brothers across the sea
CrimsonRaider XV2022/05/15(日) 07:06
After seeing the thumbnail, I couldn't help but hum the theme of that awesome sitcom with the same name.
My only issue with LSS is the players. I wish people stopped sweating it so hard. Personally, I would've preferred a traditional gun-game mode, its frustrating seeing people play it ratty and ending with low kills and high lives just because they hid half the game. I genuinely don't understand how that's rewarding or fun for anyone involved.
Hell that last sentence sums up my issue with Infinite as a whole, I've enjoyed Halo previously as a way to relax but the current iteration just feels really draining with the fact that the cosmetic progression system is completely tied to how time efficient you can be with challenges. When I'm playing it feels like I have to always be dialled in, I can't just kick back or I feel like I'm wasting time/XP.
Nick Guzman2022/05/15(日) 07:27
It's a lot of third partying and camping. It's annoying having 16 kills and losing to a guy with 8 but more lives.
The "need to upgrade" is greatly exaggerated as really any of the weapons are serviceable in a head to head
@Nick Guzman Yeah I pretty much stick with the sidekick for most of the game. I wish Infinite would stop trying to be competitive, Halo isn't the titan it was over a decade ago, games like Apex scratch that itch better nowadays.
Samira The Firebrand2022/05/15(日) 07:03
Honestly, most of my dislike for lss comes from the way it was implemented here, they made it an event, so the challenge list was full of challenges that could only be done in it, at the start of a new season. The prime time to be leveling the new battle pass and they made an event that you had to play solo. Honestly I wouldve been ok with that had there been a separate set of challenges and fewer main ones, but instead while playing with others, we would hit a point where the challenges we had were all event only, meaning we were shooting our progression in the foot by playing together, which was really annoying
Eddie Marshall2022/05/15(日) 07:35
agreed. I finished the event pass early last week and now im stuck with all these lss challenges that I just don’t wnna play cuz I have played it so much already because of the challenges
Not just that, but the lSS challenges all go AGAINST what the mode wants you to do since most of the challenges involve a ridiculous amount of melee kills and backsmacks.
At least its a fun mode
Zack Jackson2022/05/15(日) 07:00
343i/MS is collecting mountains of player data on EVERYTHING, not just BR.
Connor B2022/05/15(日) 06:58
Which classic halo modes do you personally dislike?
I think the this mode has changed my view on BR in Halo...for the worse. Before LSS I thought BR would be totally seamless with Halo's gameplay but LSS is simply awful and brings to the surface a lot of the issues a BR would have jiving with Halo's gameplay. Part of that is due to LSS's own design quirks (which I'm surprised you praise as I think things like the weapon ladder really hurt the mode) but the amount of concessions taken to make this mode even function in Halo are just too great and suck all the fun out of it. Maybe it would work better with duos or something.
Yeah typically skip the first two upgrades and go straight to the saw or the assault rifle
Dominic Shzl2022/05/15(日) 10:33
definitely better with duos
Hunter Bowser2022/05/16(月) 02:05
The weapon ladder was made so player’s wouldn’t get jammed into a weapon after each threshold. Losing a mangler mid fight for the commando would be abysmal. And halo 5 has less sandbox variants then most BRs despite it having a lot of weapons.
Keen Kolo2022/05/15(日) 06:53
Halo’s guns don’t fit a bell curve of power distribution like other battle royal games. Ttk would have to be adjusted for everything to make it fit the first two phases of battle royal.
Or just have it so everyone starts with a pistol or base load out and you upgrade it through kills and looting. It doesn't have to follow this cookie cutter rng base floor spawning bs that other rely on..
@ihabitual I typically skip the first two upgrades and just rock with the pistol until I can get the assault rifle or saw
I’m happy with the season 2 updates.