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Halo Infiniteの人気の記事

The Reality of Halo Infinite that nobody is talking about.

Halo Infinite
2023年11月20日 17:10
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maria and cody♥️2023/11/20(月) 06:15
We need halo 3 rank back when u lose alot you lose levels. Makes the game more good. And also reaching lvl 50 gives you armour
Utomneian2023/11/20(月) 04:41
i think the energy sword(s) needs some love, especially now that a normal gravity hammer can just cone aoe kill everything 5 or 6 meters in front of it. first off, energy swords burn through ammo way too fast, for being such a pathetic version, maybe even the worse energy sword to ever exist, this is sad. it needs at least 1 meter more lunge range, it needs to stop being able to have normal melee attacks from guns being able to block it (it's a damn light saber!), and it should only use maybe 10% at absolutely most per hit.

i think the campaign versions should have a further reduced energy usage as well, maybe 3% to 5% per hit? like who would bother choosing an energy sword from their armory in campaign if it's just gonna lose all its charge after 30 to 90 seconds of fighting? and i know that Duelist Energy Sword is claimed to "grant faster attack and movement speed over the standard Energy Sword, as well as a noticeably increased lunge distance" but i am skeptical of this, i want to see the raw data to prove it, and maybe tweak it to be a bit more generous than it currently is.

The Elite Bloodblade also seems like there is literally nothing special about it aside from style and visual effects when killing an enemy. maybe they could give it like 10% to 25% shield vampirism? it just seems kind of pointless having it in "Super Fiesta" and "Super Husky" if it is literally just a normal energy sword that is red. you could also maybe reduce the charge per attack as well? adding to my idea of reducing charge usage to 10%, then maybe Bloodblade could be 8% per attack?
Ev34me2023/11/20(月) 04:18
I think maybe the commabdo should be a starting weapon
Spencer Huckins2023/11/20(月) 02:59
People don't take into account how many players are still on the original Xbox one or inferior PC hardware. Not everyone has a thousand plus dollars to spend on a gaming rig or new console. People are playing this game across a very large variety of hardware. It needs to be social first because not everyone is on the same playing field. I play on my Xbox one, or my PC, and I'm running at 30 frames. It's never an even fight if I'm going up against someone playing at 120 frames in 8k
Aiden Alias2023/11/20(月) 02:54
This might be an unpopular opinion but I think they should reboot halo. keep infinites gameplay but with the switch to unreal make "Halo: Combat rebooted" or some shit and integrate parts of the story from various games into the set up for this one. maybe make the prologue/tutorial part of the battle of reach or an odst mission, keep aspects of the lore (from the games drop all the novels etc) and re contextualize them for a new timeline.

drop all the expanded stuff, scrub alot of the nonsense with the didact and cortana being evil etc.
drop the open world or at least make it significantly tighter experience like either branching paths where you can choose to do a vehicle segment for a level or a "stealth" segment.

completely overhaul customization don't do armor cores just unlocking parts you can mix and match like reach.
keep the custom A.I's thats actually cool.

and for the love of god don't make esports the primary focus
stop trying to completely reinvent the wheel every single game use infinites gameplay as the base and touch it up and improve it. they need to stop tossing in random gimicks like ordnance and hovers and dashing.

scrapping everything ti implement new features no one likes, wants, or asked for is only detracting from their ability to both polish the core game as well as the ability to add new content or hell even just deliver existing content. adding infection shouldn't be a post launch thing that they try and make into a whole big event it should just be there.
Haze2023/11/20(月) 12:10
It's weird because I feel like I'm considerably worse at aiming in Halo Infinite than I am in 3 or Reach, I've gone through all the settings I could, something has just always felt off about the aiming in Infinite in my opinion.
Grace Contreras2023/11/19(日) 10:35
Thank you for bringing up SBMM, it's such a problem that my friends stop playing after 3-4 matches in social modes bc they're so sweaty. Especially on the Halo 3 remake maps.
Andy Meissner2023/11/19(日) 10:11
I absolutely cannot stand the SBMM , there’s no such thing as casual gaming anymore it’s sad. Sometimes I don’t wanna sweat against diamond and onyx players and that’s just not an option anymore
C D2023/11/19(日) 08:42
PC gaming is awful for FPS games. Pay to win game. Least diverse esport. I understand pcs are smoother but you need 240 frames to be able to play against 240 frames. Wonder why theres only like 3 or 4 pro black players... Instead of using a rollback netcode with capped frames which would make the game tremendously smoother , you have horrible desync in halo infinite. This user is at 60, this user is at 120, this user is at 240+. It's actually a really dumb design. Sure it looks slightly better but all in all, pc gaming is really bad for fps games. Fighting games figured it out. And what do you know, you have diversity instead of halo or even call of duty. White and Asian people are majority of FPS pros and its not even close. Generally those groups have more to invest in a 2k pc. Literally pay to win games.
TehCakeIzALie12023/11/19(日) 08:36
I just want to know how the fuck I consistently get matched up with teammates who have played less than 20 games of Infinite, against a full team of Platinum or higher players. If it's slayer it's usually fine, but holy fuck objective modes are unplayable without friends.
Fandom jumper2023/11/19(日) 08:10
Ironicaly enough, I find that the reach DMR was easier to land my hits with then the halo infinate one. which is quite perculiar. you'd think that it might be easier, but no. my average k/d is also higher in other halos, there's somethign about infinate that's been throwing me off.
I think I know what it is though, a lack of aim-assist. I play exclusively on console with a controler btw, every other shooter game I have, it's higher K/d, but also more aim-assist, I can land my shots, but not in halo infinate, I feel like I'm fighting against my controler.
(ps, in other games, I use max senstiveity, and same goes with halo infinate, but it feels so slow for some reason.)
robdjones2023/11/19(日) 06:22
Elementmang4 - if anyone wants to play! I’m getting sick of quitters and afk!!
Ryan Kimmel2023/11/19(日) 06:10
Personally, there are two changes I’d make to the AR and Sidekick to make them a little less reliable to push players to use more of the sandbox. First, I’d reduce the AR’s mag size to 32, so feathering is rewarded instead of mag dumping. Second, I’d make the Sidekick take one more shot to kill, so it doesn’t out perform other precision weapons like the BR or Bandit. Idk if this would actually be beneficial, but that’s my idea.
Finite00002023/11/19(日) 05:56
One thing I like about the weapons currently is that I'm able to achieve a kill against someone using the sidekick when I'm using the assault rifle. I really disliked how in previous halo games the magnum was always the go to and I'm glad it's no so OP like in halo 5
techmonkey112023/11/19(日) 05:55
What i think, is that the corporate overlords do not give AF what we think, regardless of how succint or logical the points presented by the fans/community that continue supporting these games are. In the end, what 343 has done since Bungie's departure, is what Activision/COD has done, and has been going on for decades. Gone are the days of story telling, and every game is just a Marvel studios production set in the games' unique universe. Just content creation to get the clicks & shopping cart check outs. Sound familiar?

your points are great. They just dont care about end user experience, only about maintaining their job security. Now theres enough noob casuals buying a flashy new game and dumping $70 every couple weeks when novelty wears off for something newer and flashier, so devs/studios dont really GAF.

Things were always better "back in the day" because of where society was and how games brought us oddballs and nerds a place to call home and gather. Now its just exploited as another part of capitalism. Hooray!! grunt party
Mathew Martin2023/11/19(日) 05:36
Mint, not all of us are playing above 60fps. 240 and 300 are ridiculous numbers that require significantly higher buy-ins for technology. Xbox consoles are more expensive than your average 60hz TV and monitors that can run all of those frames aren't nearly as affordable either.

Dunno about the rest of you folks but I'm running a 60hz monitor for all my Halo playing needs that I bought a decade ago. Buying a current gen console just isn't in the budget either. 1 console bundle with 2 additional games and 1 additional controller comes in at over $1000 before tax and that's not even considering an updated TV or Monitor. No thanks, I'll stick to my 60fps.
Abstyler2023/11/19(日) 05:33
I stopped playing entirely because of it. Retention increase my a**...

Skill based matchmaking (SBM) and hidden Ranks were first introduced with Halo 5. Social matches started feeling extremely sweaty compared to Halo 4. At the time it was a move against montagers, who were making smurfs to dunk on noobs. People were even getting console banned for 2 weeks for playing on smurfs. Later SBM was introduced to MCC and I have hundreds of screenshots of going 35+ kills in Slayer just to loose. It is outrageos to say this increases rentention because I have actually stopped playing due to this issue.

How was H3 on the height of popularity compared to all games at the time with over 1 Million concurrent players at some point when it didn't have this tight SBM? Weird... mUst HAve bEeN tHe LaCk of COmpETitiOn. People were just having fun and now they ain't. Halo is finally free to play and available on all platforms... There's no more excuses.
PackerManForLife2023/11/19(日) 04:56
I disagree for the most part. I think the sandbox and the weapons are perfect with Halo Infinite. The SBMM is cancer but other than that, the game is amazing.
rickman19452023/11/19(日) 04:14
The problem with SBMM is not that you’re going against a high level team, it’s the way it balances those teams.

Instead of 2 equally balanced teams it’s usually 2 high skill players with 2 low level players and depending on how low level your low level players are, and how well the good players can carry, determines the outcome of the game.

I’d do much prefer both teams have 4 medium skill players. Nobody dragging the team down on EITHER side. I’d have so much more fun.
wyldeman72023/11/19(日) 04:13
I think halo 1-3 was much easier to aim than infinite. The aim assist felt much stronger too.

But then again, I was a young man back then too. Age 20 vs 40 is two different things. I remrmber thinking halo 2 was too easy, that it was impossible to miss a shot period. Yet give me the commando now and I'll whiff half the shots.
K L2023/11/19(日) 03:51
IDK, the SBMM seems pretty on point to my Halo 3 experience.
Always unbalanced.
Josh Mitchamore2023/11/19(日) 03:34
Best video you’ve put out about infinite problems
Samuel Diotte2023/11/19(日) 03:17
It think there are more than just one single problem with this. SBMM sure is one of them, but like Mint said, all of the improved hardware/software makes the skill cap higher, thus increasing the skill gap between a beginner and a veteran. Crossplay is probably not helping either, it’s easier to aim fast with precision and quickly change orientation if you play with a mouse vs a joystick. And again, the weapons are indeed way more effective than in the past Halo games. Faster map traversal with the addition of running and equipements are also part of this. With all that combined, it makes sweaty games.
Typhlo97972023/11/19(日) 03:11
Ive said this since day 1. The sidekick needs a rework/nerf. The ttk is so insane for a starting weapon, especially since 343 even stated that its suposed to be a "sidearm" not the main weapon. To fill that finnisher role. But then they go ahead and gives it the fastest ttk of its class. "Oh but it has bloom", so? That just makes it way more unpredictable and unfair. If i pace my shots aginst someone who spams, shouldnt i win? Undortnately they win more than they should. And because of the insane ttk, sometimes i can barely even turn around on the guy shooting me before i die. Its annoying, unfair and unrewarding. Remove bloom, lower the dmg and maybe increase magsize to compensate. This increases ttk but you can still headshot and finish off weak opponents just like they advertised the weapon.
KnightKnightEX2023/11/19(日) 03:08
You are definitely right about the sandbox, however I can still feel the difference between playlists tagged Core and the ones tagged Social, and I just am miserable anytime I play Core, but have a blast whenever I play Social. I do still think the SBMM has a huge tangible effect on me, the average player and making what is in the Social tagged playlists the standard for all non ranked modes would have me playing everyday
TehCakeIzALie12023/11/19(日) 08:40
Right? I don't want to play ranked, and I especially don't want to play ranked where I can't see my rank (i.e. core).
yoyoyo2023/11/19(日) 02:45
Perhaps I don't notice it as much cause even when I play dumb fun modes like husky raid I can't help but be ultra competitive but I don't mind sweaty modes yet certainly think those modes don't need use it in its current state.

Sometimes my woman doesn't want continue to play with me because it's just too difficult when we play together but when she plays alone not so bad.

Either rehaul the sbmm or take it out of certain modes because nobody who is new wants to be stuck playing ultra competitive people in every mode
Joao Paulo2023/11/19(日) 02:41
Basically 343 just brought riot games kind of play toxicity to this game
OPTOMYSTIC artist2023/11/19(日) 02:07
People complain how sweaty this game is no one wants it to be harder to shoot there never gonna redo there whole sandbox anyways waste of breath like I dnt think that’s the issue here like “the reason games aren’t lovable like they used to be is bcuz it’s to easy to aim now? I dnt think so if that was the case I’d love infinite like the others but it’s acually way harder to aim that’s y this game doesn’t feel good/feels different compared to the others
ryans gaming2023/11/19(日) 01:56
Love the clips of us getting fisted by you "XxIldemonsxX and Maggot Haste"
Yama Bushido2023/11/19(日) 11:57
Showing that you're a sweat you should be facing other sweats. Its that simple. Not beginners. Not average players. You'd otherwise be haemorrhaging the playerbase. You want the 'relaxed' feel of stomping and don't mind a) damaging the game b) denying others without a 'relaxed' game.
Its also not as if SBMM isnt ridiculously loose as it is.
Sweats arguing for less of or removing SBMM is just pitifully weak for these reasons.
Secret_Takodachi2023/11/19(日) 11:35
Halo is dead, stop poking the corpse guys 😂 move on already
_ Boaty2023/11/19(日) 11:22
These clips Remy!! Sheesh
Striker The Hedgefox2023/11/19(日) 10:25
I just wish they'd buff the Ravager. It has the severe lack of the ability to ravage anything. It couldn't ravage a wet paper bag.
TheNormalProdigy2023/11/19(日) 10:20
SalsTouch2023/11/19(日) 10:01
Idk man just tired of getting 25 kills a game but losing bc I get brain dead teammates. SBMM genuinely makes me upset where I’ll just turn the game off.
Kelontro2023/11/19(日) 09:38
A massive revamped in the vehicle would be nice FOR BOTH CAMPAIGN AND MULTIPLAYER:
Effects
Sounds
Damage effects
Me personally, the looks (old suspension pls)
THE PHYSICS
Ethan Waggoner2023/11/19(日) 08:48
I’m still playing on my Xbox one and barely get 30fps lol🦾
The_tropical_bean2023/11/19(日) 08:25
People also forget that we all grown up and are way better at games now. The average gamer now would probably be pretty good back then.
Mark Crumbz2023/11/19(日) 08:14
It is no longer skill based, but rather ENGAGEMENT based.
Illest2023/11/19(日) 08:12
this and the network update being good is exactly what this game needs
Fs96 jfj2023/11/19(日) 07:48
Games used to come out finished. Period.
James Wells2023/11/19(日) 07:40
Fun is not a quantitative statistic. I believe this is the truth that the gaming industry has forgotten
YMCMB Stunna2023/11/19(日) 07:37
Tbh I'm still good with Halo 5 till they finish adding to infinites Nerfed sandbox & vehicles, or lack there of 🙄 or mb idk Assassinations 2 YeArS later lol
BigBassSama2023/11/19(日) 07:25
500hz now mint
The Jlinx2023/11/19(日) 07:17
Have you released a vid of your preferred controller settings?? I used to play controller on past halo games but infinite doesn’t feel as responsive to me as other modern fps games.. I have to be good on m&k.. I love watching your vids and strive to be as good as you or as good as my old halo 2 days on controller
CGDW22023/11/19(日) 06:47
What?
Reticle stickyness made hitting shots at mid range in H3 much easier than it is in Infinite, having a higher framerate doesn't offset that at all.
adaa1234567892023/11/19(日) 06:10
I miss ping is king MM :(
SkyBlaster2023/11/19(日) 05:51
Wow! This video expressed exactly how I feel about Halo infinite. Only thing I would add is the game feels and looks kinda plastic? If that makes since. Halo infinite just feels and looks to clean almost like the feeling you get when you see bad CGI in a movie. I just wish Halo could look and feel gritty and like the older Halo games again. Anyways thanks Mint Blitz for expressing pretty much exactly how I feel about Halo Infinites gameplay.
Egg2023/11/19(日) 05:34
Just lower the aim assist on all weapons by 10%
j͚i͚m͚m͚y͚2023/11/19(日) 05:24
it’s putting me off, i hate how you can’t have more than 1 good game and get absolutely annihilated the next game… fun factor: 0 and sweaty 24/7
Retro Wolfe2023/11/19(日) 05:01
Agree except AA is worse in ifinite then past titles. Floaty and inconsistent..
CyborgFish2023/11/19(日) 04:48
I have over 1600 matches played and the SBMM is so much worse now I just don't want to play anymore. Which is a huge bummer considering the game finally has real content
Random nerd2023/11/19(日) 04:21
The main 2 things that I want to change are SBMM and the way aim assist works. Aim assist was already very strong in previous Halo games but it was also more fair. The larger slowdown area but weaker stickiness felt a lot better to use back in the day. Now it mostly just feels like you just have to worry about getting on target and only making minor adjustments to stay on target, but not too much because you'll just end up fighting the aim assist if you do that and you'll just aim worse instead! It doesn't feel as good but it's simultaneously a whole lot stronger. It's so strong that MnK had to get AA just to compete! Halo isn't alone in this issue, CoD is also suffering from overtuned AA, but at least in that game it still functions the same as it used to, just way stronger.
RAVENGUARD 0092023/11/19(日) 03:58
It almost feels like gambling TBH instead of instant results you actually have to work through your "bad rolls(losses)" with the occasional "jackpot(wins)
Travis Burdick2023/11/19(日) 03:39
The game itself is much faster movement too. I'm actually fine with sprinting, but these massive slides and strafe speeds don't belong in Halo.
Wait, Who?2023/11/19(日) 03:39
Halo reach was the best just the learning curve was amazing. I was a god with the DMR in this game and at the end it was way more satisfying doing multiple kills than any other halo because of the recoil pattern. Also when you were against a skilled player you knew he putted a lot of time mastering Reach gameplay. Nowadays anyone after couple games can be good. It all started with Halo 4 then in Halo 5 they took out completely. No recoil whatsoever. H6 it's the same, they noobiefied the game so much but that's not the main issue, which is lack of content across everything (solo, multiplayers, no firefight still, no assassinations etc.) They messed up just like every other titles they've released. 343i are the worst, they've destroyed the Halo franchise for good. H6 was their ultimate last chance and they fumbled bad.
Jeremy Spaulding2023/11/19(日) 03:22
A big thing nobody seems to mention is that social slayer and social modes used to be 5v5 instead of 4v4 and that one extra person on each team went a long way in making the game feel more social. 4v4 ruins the social feel so much, but nobody ever says anything about it, social slayer and ranked slayer are basically the same except you get more maps, weapons, and radar, and vehicles that feel either like shit, or very op like the ghost. But none of that really does anything to make the game feel more social in social modes. If you like ranked modes I’m not taking away from that, but there needs to be a difference between the two in terms of player count sizes.
OPTOMYSTIC artist2023/11/19(日) 03:13
No way halo infinite is way harder to aim in ur way offf the reticles so much smaller now just like its harder to aim with the energy sword then back in the old halos it’s the same thing with all the other weapons having small ass reticles
BaseSteve2023/11/19(日) 03:00
This is a nothing video.
Matt Clement2023/11/19(日) 02:59
Thank you for bringing this up so much!
Robert Septim2023/11/19(日) 02:52
Well said
Timothy Watkins2023/11/19(日) 02:40
I’m a chess player and a decent one (1500). I have a lot of experience playing SBMM because of the elo system used in chess sites these days.
SBMM is a terrible system.
It seems like a cure-all but it’s not.
You want to have fun playing chess?
You want to get good?
The key is tournament play.
Arena Tournaments
The average skill is high and I still lose more games than I win. But…
The games are more interesting, more wild, more fun.
Because…
the good, the bad, the weird all mix.
You’re not just playing a mirror of yourself, you’re engaging with a community.
Honestly I think SBMM makes players worse, not better, because they’re only ever exposed to clones of themselves.
I think this applies to halo too.
ChrisAKAgizmologic2023/11/19(日) 02:32
Sbmm has no place except ranked
lastchanceihave2023/11/19(日) 02:13
Thank you for mentioning the weapons. I get killed almost instantly by the AR and Sidekick. The time to kill is insane in Halo Infinite.
mcbeats92023/11/19(日) 02:05
This is a good video thank you. I agree with you, I do think that the sandbox in general needs rebalancing. Notably I'm not the biggest fan of the AR and and the Sidekick (especially the Sidekick) being able to melt people at near BR range. And having a ttk that is in my opinion far too quick. What do others think?
The FourFingThing2023/11/19(日) 02:01
Also something I don’t see much is I think some maps are just way too small especially 90% of big team battle
The FourFingThing2023/11/19(日) 02:00
This is why I thought from the beginning making every weapon “viable” was a mistake. Sidekick needs a nerf tbh.
Rigmaroll2023/11/19(日) 01:51
I cant even find btb games cause of sbmm. My brother who doesn't play much can find then fine but I cannot. Even if we are in a fire team then we cant find anything
Jadoa Esra2023/11/19(日) 01:48
I think you are opening a dangerous can of worms by bringing up the idea of reworking the sandbox. the reason I say this is that the infinite sandbox has a bit of a cult following, and there are people who say it is explicitly better than the Halo 5 sandbox. for what it's worth, I'm in full agreement with you. it's just too precision focused as it is.
Jadoa Esra2023/11/19(日) 01:46
now I have to stop you right there. I just did an hour and 1 minute firefight match last night with over 300 headshots and I have to say, the DMR is much easier to aim
Calladim2023/11/19(日) 01:38
Unfortunately I too, must bitch about the matchmaking. Playing solo, it's 60-75% get my ass kicked, 25-40% have a good match.
Asher Watkins2023/11/19(日) 01:34
Everyone playing on a shit 360 is what made a lot of shooters fun
Chayse Grizzell2023/11/19(日) 01:17
I’m honestly over talking about SBMM. It’s never going to change. If it was going to change, it would have already happened. This just means I won’t play as much I’d like to because I’m not really having a good time.
purire2023/11/19(日) 01:14
its hard to make friends in infinite with how lobbies are managed meaning how we have to find new players every match instead of lobbies consisting of the players from the previous match
Draculina Lilith2023/11/19(日) 01:09
And now without Invasion mode or elites in any capacity in multiplayer at all, the game is literally just futuristic COD. ground sliding like COD exactly too and 2 peices of "equipment" with a machine gun. Hardly any alien weapons compared to EVERY OTHER HALO. Their additions in Forge are Huge I love what 343 did with forge, thats really the only thing I like about what they've done at all. I also blame 343 for allowing the show to be made in the capacity it was and to be RUINED aswell. Its like no one cares about continuity or anything, COD literally does a better job with lore and story between multiple dev companies than 343 does for Halo.
forgetfulHaWk2023/11/19(日) 01:08
It doesn't even feel like sbmm for me, I will have a great game and all of a sudden, I'm on a server 60 ms higher and my connection varies a bunch, dying behind walls and losing gun fights I usually win.
Storm Speaks2023/11/19(日) 01:07
What controller do you use?
Draculina Lilith2023/11/19(日) 01:02
Yeah, I hate 343 for lots of stuff. They completely bastardized and r*ped the multiplayer in Halo into a shell of its former self thats based ENTIRELY around microtransactions. Now multiplayer seems 110% based around microtransactions with not a lot of effort put into overall player experience (they are just doing the same as everyone else nothing new). Halo reach was better, as someone who player halo 1 on og xbox, halo 2 multiplayer on xbox, Halo 3 on 360, Reach on launch day, then 343's Halo 4 on Xbox One (I immediately knew upon playing this game that they were going to ruin everything in halo). 343 has taken away 99% of what made halo good, failed all their attempts to match bungie (halo 5 vs halo 2). Halo 5 had some cool multiplayer stuff, like the missions and all, but the games are all hollow shells, empty forunner structures with flashy lights and pretty modules but no soul. Im ok that Bungie left when they did, their team by the end was very different. But 343 took halo and completely sh*t on it, im sorry but the elite design alone was enough to make me hate them, it was insane that they attempted to completely destroy everything essentially, they ruined the elites and everything elites stood for in a grand show and an example of what they would do to everything else in Halo to ruin the game. They made elites these souless frumpy brutes. Something we already had int he covenant? They needed the rts Halo wars 2 and the COMPLETE VISUAL REWORK by another company essentially just to make halo fans somewhat stop hating their "creative" decisions. 343 needs to make Halo feel like halo again or get f*cked. (imo)
Your Nan2023/11/19(日) 12:58
I swear to god can somebody PLEASE address the serious problems coming back in force? The event pass? You now have to BUY it if you want to utilise the bonus match exp and challenge slot you bought for the season pass. That you bought FOR THAT SEASON. You also can no longer play through the event pass while levelling your season pass. You have to pick one or the other. We're also apparently completely fine with the prices in the store being worse than ever? How many 2,000 credit bundles have they dropped this season? How much more expensive are they gonna get as more items in each bundle become cross core? I'm so sick of everyone saying that Halo is saved just because they sold us Mk V for $20 and threw some Halo 3 maps together that already existed in forge. The gameplay is going fine, but literally everything else is worse than it has ever been.

(I'm reposting this comment everywhere I can because we NEED somebody to actually talk about this. Halo's gonna end up a soulless, run of the mill shooter like all the rest if this isn't addressed.)
Seaside2023/11/19(日) 12:55
to me the sidekick is harder to use than the bandit.
Enraged Roider2023/11/19(日) 12:55
PLEASE PIN THIS: can a gifted forge creator please remake the following; warzone map and game mode from halo 5, 4 team tower battle from roblox. Thanks
Theo Nuss2023/11/19(日) 12:51
Played squad battle today against a guy who went 48/5. Like what the fuck? It was so lopsided it took all of the fun out of the match. Every match I've played outside of fiesta and infection is pure sweat.
Ethan Esslinger2023/11/19(日) 12:48
"Were making it less aggressive" bro, just get the fuck rid of it. There is no reason sbmm should effect social or casual multi-player, it should only be in ranked. Diversity in player skill is always good, why the fuck do I always have to play with people as good as me or better while my own teammates are ass?
Akshat Ghoshal2023/11/19(日) 12:46
I disagree with the weapon balancing. Just because older halo games did not know how to balance their weapons doesnt mean halo infinite balancing is bad. Also increasing ttk is an incredibly bad idea. TTk is high enough in halo infinite. I think people keep complaining about how OP AR is when in reality automatic weapons used to be trash in the older halo games. It is just balanced in halo infinite. I think the main problem is just the SBMM
Flonyme2023/11/19(日) 12:45
I've been saying this forever. The time to kill is way too fast for halo. It's not call of duty. The fights are boring now with less strategy because it's all about rapid firing your opponent to death in 1.3 seconds rather than pacing and positioning.
elliott b2023/11/19(日) 12:24
the AR and magnum in the last 2 halo games have been so broken. they are way too overpowered, you can kill someone with a mag of AR, with halo 3 its just broke the sheild. and the range is huge on both.
i honestly feel like swapping to most weapons in infinite is a downgrade, the commander has such shitty aim/ control/ recoil. plasma rifle was too slow, but i know its been buffed, the br was so hard to find, the pulse weapon that swaps vertical is way to precise to use, and does such little damage in comparison. that red weapon that has bullet drop off is just useless.

you said it makes it easier for new players, but someone who gets good with the AR/ magnum combo is going to destroy and noob everytime, halo 3 felt way more balanced as they were kinda ineffective.
DerHellRazor2023/11/19(日) 12:20
Wasn't Halo 3 60FPS on Xbox 360?..
Prevail2023/11/19(日) 12:16
Lol comparing to the Sidekick, it beats just about anything. Including the AR! The SK needs a RPM Limit!

Yes the weapons could be reworked like the skill based MMR, however I do not think the Assault rifle should be touched, maybe slow does its RPM slightly but that’s it.

343 purposely made it extremely well balanced against other weapons in general because the starting weapon is the rifle meaning not everyone will be able to grab all the weapons when the game first starts and also allowing the player NOT to worry about making it in time to a weapon on the map like the BR since already making the AR a solid weapon.

-It’s allowing players to be able to choose and NOT be forced to worry about ditching the AR as soon as possible for a weapon on the map. Like EVERY passed halo game!

The AR isn’t a better weapon then the BR, or Bandit, it’s just that yea an AR should be able to win against another player with a BR if your in close to slightly mid range, and 343 specifically finally gave the AR some Balls

If anything it’s About Time we DONT have to worry about dropping the “crappy” AR anymore.

This makes every game extremely less stressful automatically for everyone, because you start all with the AR and can automatically focus on the match itself!

If there was ANY weapon that needs a rework it’s the SIDEKICK!

That pistol beats even the AR! There SHOULD be a RPM limit, because it’s so nasty lol.

SD Smokes anyone with an AR
iyiurph2023/11/19(日) 12:06
My experience through the years couldn't be more opposite. The idea that it was "harder to aim" in Halo 3 is questionable. That game had so much assist and magnetism. In opposition, Halo Infinite's aiming has felt broken from launch. I'm not sure what 343 did in Halo 5 and Infinite, but aiming just doesn't feel the same and I've never nailed it down (realize this is likely a "get gud" situation). The plethora of esoteric controller and aiming options these days doesn't help the headcasing.
Shifty_Dragon2023/11/18(土) 11:37
You know the game is in a good state when the only things people have to complain about are the skill-based matchmaking system that has been in the franchise since Halo 2 and the game....running too smoothly???
jake ladd2023/11/18(土) 11:28
Desync is a factor too
infernaldeath6662023/11/18(土) 11:21
if 343 listens to anyone else other than mint blitz they are actually dumb and want this game to fail. Posers
Wuuth Radical2023/11/18(土) 11:20
In short, it sucks
Even_Steven2023/11/18(土) 11:18
Sbmm has made me yearn for firefight/pve as much as a thirsty man in the desert yearns for water lol
AyoIcarus2023/11/18(土) 11:07
halo 1 magnum was a three tap killer, am i wrong?
Kritshii2023/11/18(土) 11:01
Finally someone said what I was thinking, for as much I like Halo infinite so far I feel like the weapons need a complete rebalancing as well as adding in other classic weapons from Halo.
Daniel Vasquez2023/11/18(土) 11:01
Since 343 are ignoring the huge SBMM issue the game has il rather wait for Firefight to come out, Even Husky raid feels like I'm playing in ranked match, it's like 343 wants to see their player base get more and more frustrated until they eventually stop playing all together. That's what I think.
Matthew Sidorovich2023/11/18(土) 11:00
I is usually agree with your opinions, but having the default weapons be good means that you don’t HAVE to scramble for the power weapons every game— it makes the match more laid back in the regard that yes, power weapons will help, but you don’t need to objective sweat every time
scmroman2023/11/18(土) 10:59
Somehow, they made games easier to aim, and I'm worse than I've ever been lol. Back in the Reach days at like 12 or 13, I was awesome at Halo. Now I finish a game with lime 35% accuracy 10 kills and 12 deaths, and that's a good game for me.
adan5072023/11/18(土) 10:48
Nice vid, i would just add another point killing the game IMO: the poor time MNK players have.

Even in social where should be less emphasis on winning, you feel outgunned, but specially in ranked whereyou want to compete is absolutely impossible.

Any thoughts on what you think can be done / should be done?