その他PCゲームの人気の記事
Secrets Of The Strongest Weapons In Valheim
Valheim
2023年07月25日 11:20
JAVA452023/07/25(火) 02:14
Sorry Firespark but halfway thru it you became the teacher in Charlie Brown until the last 45 seconds ..wha-wha-wha-wha. But TY again
Seth Barcello2023/07/25(火) 12:09
Could you do it again factoring in levels of resistance?
FireSpark812023/07/25(火) 01:57
Lmao did you watch the video?
Yuhmuhda2023/07/24(月) 11:20
While i appreciate the effort , this video is nonsense 😂
Matthew Gaffney2023/07/24(月) 11:09
Use the torch you start with
Viskipz2023/07/24(月) 11:38
This guy knows..
factoryal212023/07/24(月) 09:31
I've got to say that I disagree with this analysis pretty strongly. If literally every single enemy in the meadows, black forest, swamps, and mountains were completely 100% immune to the staff of embers, it would still be a really good weapon because its very useful against seekers and fulings. Why should I care how many creatures in the game a weapon is super effective against if there are only a handful of creatures in the game that pose a serious threat to me at the point in time when that weapon becomes available? I mostly care how it performs against that subset of creatures. By your method, you're saying that the ability of a weapon to gain a damage type advantage against greydwarves, boars, and skeletons is a meaningful factor in determining if a weapon is the best in the game....that's very silly and it isn't useful. The staff of embers is one of the best weapons in the game because its a late game weapon that does big numbers, does AOE, is ranged, and works well against the current roster of late game threats (basically everything you could want from a weapon).
Another problem: in your plot, fire looks pretty good, while spirit looks pretty trash, right? Well, I'm feeling fairly confident that when the Ashlands comes out, most (if not all) of the enemies there will be either immune or resistant to fire. And on top of that, since the ashlands enemies all look like undead, I think its extremely likely that most of them will take damage from spirit. When that biome comes out, the plot you made will only change a little because only a few new enemies are being added relative to the entire pool of enemies from the rest of the game, but those are the enemies we will actually care about. Using your criteria, the new Spinesnap bow in the mistlands is pretty trash because it does pierce and spirit, two "bad" damage types. But in the ashlands, that might be really good, especially if you're using the bow to shoot frost arrows, which seem quite likely to be very effective against fire-themed enemies.
And for the record, if we want to evaluate what the best weapon in the game is overall, based on its performance throughout the entire game against all of the enemies in the game, the obvious answer is the finewood bow. Like, nothing else even comes close. You can acquire the finewood bow from basically the very beginning of the game, but you can easily use the finewood bow to kill things like bosses, fulings, and seekers, since you can equip any arrows in it, and since it is a ranged weapon that allows you to hit enemies without being hit. I can't think of any other weapon in the game that you can acquire in the bronze age but is still useable in the late game. And since it is an early game weapon, it actually does make sense to care about how it does against things like greydwarfs and skeletons. Which, by the way, is pretty funny, since I would say that I've killed more greydwarves and skeletons with a finewood bow than I have with most other weapons in the game, despite the fact that it does piercing damage and doesn't gain a type advantage against those enemies. By your own criteria, if being super effective against the most amount of enemies possible is important, then in general bows must be really good, because you can change their damage type based on what arrows you're shooting.
Another problem: in your plot, fire looks pretty good, while spirit looks pretty trash, right? Well, I'm feeling fairly confident that when the Ashlands comes out, most (if not all) of the enemies there will be either immune or resistant to fire. And on top of that, since the ashlands enemies all look like undead, I think its extremely likely that most of them will take damage from spirit. When that biome comes out, the plot you made will only change a little because only a few new enemies are being added relative to the entire pool of enemies from the rest of the game, but those are the enemies we will actually care about. Using your criteria, the new Spinesnap bow in the mistlands is pretty trash because it does pierce and spirit, two "bad" damage types. But in the ashlands, that might be really good, especially if you're using the bow to shoot frost arrows, which seem quite likely to be very effective against fire-themed enemies.
And for the record, if we want to evaluate what the best weapon in the game is overall, based on its performance throughout the entire game against all of the enemies in the game, the obvious answer is the finewood bow. Like, nothing else even comes close. You can acquire the finewood bow from basically the very beginning of the game, but you can easily use the finewood bow to kill things like bosses, fulings, and seekers, since you can equip any arrows in it, and since it is a ranged weapon that allows you to hit enemies without being hit. I can't think of any other weapon in the game that you can acquire in the bronze age but is still useable in the late game. And since it is an early game weapon, it actually does make sense to care about how it does against things like greydwarfs and skeletons. Which, by the way, is pretty funny, since I would say that I've killed more greydwarves and skeletons with a finewood bow than I have with most other weapons in the game, despite the fact that it does piercing damage and doesn't gain a type advantage against those enemies. By your own criteria, if being super effective against the most amount of enemies possible is important, then in general bows must be really good, because you can change their damage type based on what arrows you're shooting.
RigItRay2023/07/24(月) 09:06
I died when you started reading the 5yo explanation LMFAO
datuputi7772023/07/24(月) 07:14
Lul ocean Effective 😂 yup Ai lacks common sense.
pedrurr2023/07/24(月) 06:09
dont need the staff of ambers, you can get something that is good in mistlands (frostner) and pair with porcupine wich is good in other biomes
datuputi7772023/07/24(月) 06:03
Lul also gotta stress that availability is the problem for first 3 biome. Could argue all day that blunt is greatest(its not) but you will always need to upgrade your axe by rule of efficiency of resources AXE is best weapon.
datuputi7772023/07/24(月) 05:55
AXE
Alexandre Mokhtari2023/07/24(月) 05:06
You forgot one detail on all your work, the number of damage, even if an enemy is resistant to a certain damage type, some weapon have enought damage to kill them, for example, black forest creatures are immune to poison, using the axe with poison damage will be effective against them, cause it's an axe of mistland biome, so you can ignore the poison damage. At the end all that mater is how many hp creatures have and how many damage you can do with your weapon.
RabidJohn2023/07/24(月) 05:03
This is not going to change the way I play.
No account taken of the cc effect of frost weapons for a start.
Raw damage isn't everything...
No account taken of the cc effect of frost weapons for a start.
Raw damage isn't everything...
DaftRabbit092023/07/24(月) 04:42
@FireSpark81 Curious question- at 1:18 do you happen to know specifically what the seed is for this map shown? I've been planning a build-only map for when the new patch goes live and I wanted a vast Plains biome with big Mountain backdrops and the coast all nearby, and that spot looks PERFECT!
NbKXStorm2023/07/24(月) 03:53
One thing to note about the staff. Rain puts things out very quickly, this is particularly annoying in the mistlands, because the seekers burn out long before they take all of their fire dmg when it's raining. And it rains an abnormal amount in the mistlands to the point where it's irritating. I usually don't wait for them to burn up, and just pound them w/fireballs until they come apart.
Alexandre Mokhtari2023/07/24(月) 05:07
when it rains, it rains all over the world
RabidJohn2023/07/24(月) 05:16
Use the Staff of Frost when it's raining - wet enemies take bonus damage from frost.
Alex Buessing2023/07/24(月) 07:05
@Alexandre Mokhtari Lol, no it doesn't.
Richard Reumerman2023/07/24(月) 02:58
Blunt + fire = torch. All you need..
Alexandre Mokhtari2023/07/24(月) 05:07
so carry wood and resin :)
Howard 792023/07/24(月) 02:20
By the time you get to Mistland weapons, they are going to be OP in most lower biomes no matter which you use. Some of the plains creatures can still put up a fight, but pretty much anywhere else you'll just mow everything down, bosses included. I would go with the most effective weapons in the Mistlands, possibly consider Plains and not worry about the others.
Among Friends2023/07/24(月) 02:09
My favorite weapon is the draugr bow and fire arrows, just because I like to watch creatures burn ...
OldManHawk2023/07/24(月) 01:55
Do a break down for the bosses as well please
I. D.2023/07/24(月) 01:09
Melee and magic benefit from different food and armor.
It is much better to have more then 2 weapons, but so that they commit to same buffs rather then try to mix melee and magic and carry around ton of different food.
Also, if you want to find best weapon set, you should be calculating best "combined" score of the whole set and not separately.
It is much better to have more then 2 weapons, but so that they commit to same buffs rather then try to mix melee and magic and carry around ton of different food.
Also, if you want to find best weapon set, you should be calculating best "combined" score of the whole set and not separately.
USS Missouri "Mighty Mo"2023/07/24(月) 03:23
Magic allows for protection barriers and negates the need for high health food. It's best to have high stamina anyways to enable dodging and a quick switch to a melee weapon if you lose rested bonus and must rely on melee while magic recharges.
Gerrie Van Staden2023/07/24(月) 12:53
I would suggest a breakdown per biome weapon. That way you can see what weapons are usefull as you progress.
Nanot2023/07/24(月) 12:32
The lightning doesn't have any monsters resistant or immune to it, I would like to know where it lands on the effectiveness tier list
Orhan Capas2023/07/24(月) 12:27
I love my Frostner hammer. Nothing you say will ever change that😅
Sir Taki2023/07/24(月) 03:34
@USS Missouri "Mighty Mo" silver is early mid?
Nexii2023/07/24(月) 04:05
@Sir Taki mid mid
USS Missouri "Mighty Mo"2023/07/24(月) 04:34
@iSirTaki Yes. You can get silver after killing Bonemass, the 3rd boss out of 6, and since the first boss is essentially a tutorial, and the mountains, plains, and mistlands will soak up a significantly larger portion of your time in game compared to the short-lived meadows and black forest, silver is in fact early-mid.
Especially once you consider there is likely more game to come past The Queen.
Especially once you consider there is likely more game to come past The Queen.
FireSpark812023/07/24(月) 05:00
What if I said it was a very close second best option? Lol
Nexii2023/07/24(月) 05:22
@FireSpark81 anything that slows down enemies is A tier and up
Jesús Aznar2023/07/24(月) 12:14
Gatsu's sword still hits harder than any weapon. Damage effective < Max output
Joseph Kasmarcik2023/07/24(月) 11:35
Your breakdown is flawed since the damage for each weapon is not the same the difference between weapon damages from one zone to another's is significant. I mean the crossbow's damage easily out paces all the other bows by a fair amount even if you account for the ability to change out damage types for weaknesses as an example. Though I can get behind using the fire staff but not just for the good damage but because it is ranged area effect attack. Which was sorely lacking aside from the poison grenades.
circleofowls2023/07/24(月) 11:28
I'm surprised that lightening didn't do better since nothing has a resistance or immunity to it. It'd be interesting to throw in some additional parameters like range and speed, or even one vs. two-handed. I generally play what feels fun to me rather than min/max but I live for technical analysis like this, very well done.
USS Missouri "Mighty Mo"2023/07/24(月) 03:15
Exactly, I always bring frost staff, fire staff, and himminafl.
Jonathan Usmar2023/07/24(月) 11:08
I'm convinced the game so far is actually the tutorial. Each new biome you want different damage types to be effective. Each new light armour set buffs (and therefore encourage/teaches) a different combat style; but then gets discouraged in later biomes due to its lack of tier-appropriate-armour. Swamp basically demands a club; also a sword if you want to fight abominations. Then it gives you the Archer set, encouraging you to learn Archery before you'll need it in the mountains. Frostner is there to teach you about frost's slow effect, and it's there to make the swamp easy now that you've levelled past it. Porcupine is specifically for fighting lox, they assume your main combat skill is still clubs at this stage, and you can easily make a porcupine before you're ready to fight goblins, so you need a piercing-club to farm lox meat. And then you need to actually learn weapons properly (attack timings and distances) to overcome fulings. Then in the mistlands, melee is brutal but doable with what you've just practiced. But you need to learn magic to make the zone easy.
I hope this means an endgame where either all playstyles are viable, or possibly even an endgame where all playstyles are necessary. I hope it also means a whole new array of armour sets in the endgame. (Unless... Are they trying to tell us mages should be tougher than archers and rogues???)
I hope this means an endgame where either all playstyles are viable, or possibly even an endgame where all playstyles are necessary. I hope it also means a whole new array of armour sets in the endgame. (Unless... Are they trying to tell us mages should be tougher than archers and rogues???)
USS Missouri "Mighty Mo"2023/07/24(月) 03:30
Well, mages traditionally are much more powerful than archers and rogues.
I'm convinced that the game is encouraging group play. Every single fight that I can imagine in the game benefits from a group dynamic. One player focuses frost output, one focuses fire, one focuses blunt, absolutely nothing can escape stagger long enough to hit anybody in the party. Toss a protection staff in there and y'all are invincible.
I'm convinced that the game is encouraging group play. Every single fight that I can imagine in the game benefits from a group dynamic. One player focuses frost output, one focuses fire, one focuses blunt, absolutely nothing can escape stagger long enough to hit anybody in the party. Toss a protection staff in there and y'all are invincible.
Jonathan Usmar2023/07/24(月) 07:14
@USS Missouri "Mighty Mo" I'm not sure what you mean by "traditionally"?
Do you mean in novels? In games classes tend to be balanced.
The point I'm making is that it's strange to have a gear system that only supports particular classes/combat-styles briefly. It's strange to play as a rogue and then level out of the class to become a mage.
And even if we accept your premises that mages are normally "more powerful" than rogues/archers, they don't normally wear stronger armour than rogues/archers; and yet that is what is happening here.
Do you mean in novels? In games classes tend to be balanced.
The point I'm making is that it's strange to have a gear system that only supports particular classes/combat-styles briefly. It's strange to play as a rogue and then level out of the class to become a mage.
And even if we accept your premises that mages are normally "more powerful" than rogues/archers, they don't normally wear stronger armour than rogues/archers; and yet that is what is happening here.
USS Missouri "Mighty Mo"2023/07/24(月) 08:21
@Jonathan Usmar I mean in virtually every fantasy setting, ever. DnD, books and movies like LoTR, in WoW, even most scenarios in Runescape, a mage will hold a significant advantage over you even if you're wearing magic resistant gear.
Mages frequently experience a type of power which enables them to become time gods, essentially immortal because they control the flow of time around them. Mages traditionally have access to teleportation, elemental control, shielding and mobility control, and they have the ability to completely shut down entire areas of maps with relatively simple spells. They forge the most powerful armors, they enchant the most powerful trinkets and gems, they provide the most powerful potions and foods.
If you're at all denying that mages are by and large the most powerful characters in every sci-fi universe, you obviously don't read much or play many games.
"It's strange to play as a rogue and then level out of the class to become a mage."
That's not what happens in Valheim. I have multiple sets of Fenris gear, and I use them frequently in the Mistlands and Plains biomes. I also have multiple sets of trollhide armor, and I use them when I'm mining copper and tin in the black forest. Sneaking, speed, and magic all have their utility in Valheim. And yet, magic is, as is traditional, significantly more powerful than all of them.
"even if we accept your premises that mages are normally "more powerful" than rogues/archers" You're trying to posit that a mage, who is typically immortal and has control of the elements, can shield itself, can brew/drink powerful potions, can cook and eat performance enhancing foods, can completely obliterate acres of maps, is on the same level as a rogue who, at best, can become invisible and perform a powerful backstab? Than an archer who, at best, can shoot an arrow from really far away? The ways in which a mage can dominate both of these characters are completely endless. For the one or two attack styles a rogue/archer has, a mage has 30 different ways to deny them.
"they don't normally wear stronger armour than rogues/archers; and yet that is what is happening here."
First, no, that isn't what's happening here. Obviously you haven't made the eitr weave robes, or you just don't understand how armor works in the game? The full set of eitr-weave offers only 56 armor compared to the heavy carapace set which, with a cape, offers 106 armor. You've also required to consume 2 food slots to enable the use of Eitr, which means your health will very likely never be over 100, because the third slot is best suited for stamina.
Second, the mage benefits from significantly better armor because it directly absorbs 200+ damage with its bubble (+5 per level so at 35 blood magic which I have at the moment, 375 damage) for 1 minute which I can keep up indefinitely, and provide for any number of my allies.
Lastly, what I was referring to when I said "traditionally" was the broad encompassing concept of magic which is referenced in Norse texts. Mages are traditionally the most powerful beings in existence. It just so happens that that concept has survived into sci-fi, though attempts have been made to balance their power, it's still true that they're the most powerful.
Just look at the WoW PvP leaderboards right now. 3 mages with 91.2% win rate, 93.8% win rate, and 95.3% win rate. They are, as is tradition, dominating the leaderboards and it's not even close. Because that's realistic.
Mages frequently experience a type of power which enables them to become time gods, essentially immortal because they control the flow of time around them. Mages traditionally have access to teleportation, elemental control, shielding and mobility control, and they have the ability to completely shut down entire areas of maps with relatively simple spells. They forge the most powerful armors, they enchant the most powerful trinkets and gems, they provide the most powerful potions and foods.
If you're at all denying that mages are by and large the most powerful characters in every sci-fi universe, you obviously don't read much or play many games.
"It's strange to play as a rogue and then level out of the class to become a mage."
That's not what happens in Valheim. I have multiple sets of Fenris gear, and I use them frequently in the Mistlands and Plains biomes. I also have multiple sets of trollhide armor, and I use them when I'm mining copper and tin in the black forest. Sneaking, speed, and magic all have their utility in Valheim. And yet, magic is, as is traditional, significantly more powerful than all of them.
"even if we accept your premises that mages are normally "more powerful" than rogues/archers" You're trying to posit that a mage, who is typically immortal and has control of the elements, can shield itself, can brew/drink powerful potions, can cook and eat performance enhancing foods, can completely obliterate acres of maps, is on the same level as a rogue who, at best, can become invisible and perform a powerful backstab? Than an archer who, at best, can shoot an arrow from really far away? The ways in which a mage can dominate both of these characters are completely endless. For the one or two attack styles a rogue/archer has, a mage has 30 different ways to deny them.
"they don't normally wear stronger armour than rogues/archers; and yet that is what is happening here."
First, no, that isn't what's happening here. Obviously you haven't made the eitr weave robes, or you just don't understand how armor works in the game? The full set of eitr-weave offers only 56 armor compared to the heavy carapace set which, with a cape, offers 106 armor. You've also required to consume 2 food slots to enable the use of Eitr, which means your health will very likely never be over 100, because the third slot is best suited for stamina.
Second, the mage benefits from significantly better armor because it directly absorbs 200+ damage with its bubble (+5 per level so at 35 blood magic which I have at the moment, 375 damage) for 1 minute which I can keep up indefinitely, and provide for any number of my allies.
Lastly, what I was referring to when I said "traditionally" was the broad encompassing concept of magic which is referenced in Norse texts. Mages are traditionally the most powerful beings in existence. It just so happens that that concept has survived into sci-fi, though attempts have been made to balance their power, it's still true that they're the most powerful.
Just look at the WoW PvP leaderboards right now. 3 mages with 91.2% win rate, 93.8% win rate, and 95.3% win rate. They are, as is tradition, dominating the leaderboards and it's not even close. Because that's realistic.
Sir Taki2023/07/24(月) 11:07
Best, weapon is ategeir, that middel mouse attack swing staggers all enemy around you, no one comes close to you
Random Fun2023/07/24(月) 10:57
Just to put it out there, the fire staff bypasses fire resistance due to the initial explosion not being fire related, instead only the fire effect being denied since the explosion is not considered fire damage.
FireSpark812023/07/24(月) 11:11
But that explosion is blunt though. Hmmmm
Yuechen Shen2023/07/24(月) 10:55
Again you get your math wrong. Weapon's damage is not equally splited into each damage types and those 1.5, 1.75 kind of effectiveness number is not accurate.
Alex Buessing2023/07/24(月) 02:30
@Yuechen Shen yeah, good point. Probably an issue for other weapons.
FireSpark812023/07/24(月) 04:54
It's always funny to me when someone doesn't understand something then tries to tell me I'm wrong because they don't understand the thing.
It's not a calculation of damage m8 it's a calculation of effectiveness. If both things are effective both damage types would do 200% of their damage giving it a score of 200%. If one type does 200% and the other only does 100% you subtract 100 from 200 to give it a score of 100%. Which was explained very clearly in the video.
DPS has nothing to do with it. Your fancy math also has nothing to do with it.
This whole thing was to just find the weapon with the highest base damage that could do normal or weakness damage to the most things. Which is what I did. I legit don't care about any other stat because I wasn't looking for any other stat.
It's not a calculation of damage m8 it's a calculation of effectiveness. If both things are effective both damage types would do 200% of their damage giving it a score of 200%. If one type does 200% and the other only does 100% you subtract 100 from 200 to give it a score of 100%. Which was explained very clearly in the video.
DPS has nothing to do with it. Your fancy math also has nothing to do with it.
This whole thing was to just find the weapon with the highest base damage that could do normal or weakness damage to the most things. Which is what I did. I legit don't care about any other stat because I wasn't looking for any other stat.
Yuechen Shen2023/07/24(月) 04:58
@FireSpark81 And you did it wrong. Check with your math teacher if you can't find out why it's wrong.😂
Alex Buessing2023/07/24(月) 06:45
@FireSpark81 We understand the way you calculated the effectiveness. The issue is that you are giving equal effectiveness weight to weapon attributes that aren't equal. Honestly, there are only a handful of weapons where this makes a difference, but that may be enough to change the outcome. Let's take the spine snap for example, which does 77 damage (72 pierce and 5 spirit). An enemy weak to pierce but not spirit would take 149 damage, while an enemy weak to spirit but not pierce would take 82 damage. With your methodology, the effectiveness would be the same for both enemies, when they clearly are not the same. You may not have wanted to look at damage, but if you don't then your model automatically assumes all damage attributes on a given weapon are equal.
FireSpark812023/07/25(火) 02:18
One more time. It's... A... Generalized... Scoring... System... that has been simplified to give you an idea of how well the weapon will perform. It's not the math used to determine if the weapon is good or not. That math was already done once the charts were made.
Lastly, I ran the numbers more than once through the ai which I promise you is smarter than all you and myself included. Unless one of you is a doc, a lawyer and a professional analyst.
So if it says that porcupine is the most well rounded weapon based on the data I gave it and the way it chose to pick it is the best, then it is.
Wish y'all the best. Thanks for watching.
Lastly, I ran the numbers more than once through the ai which I promise you is smarter than all you and myself included. Unless one of you is a doc, a lawyer and a professional analyst.
So if it says that porcupine is the most well rounded weapon based on the data I gave it and the way it chose to pick it is the best, then it is.
Wish y'all the best. Thanks for watching.
Colin Webb2023/07/24(月) 10:47
Really interesting breakdown, thank you
mangaas2023/07/24(月) 10:47
I would weigh the harder areas way more and ignore most of the early game areas. Mistlands being the hardest, then plains, followed by mountains in 3rd place, and swamp last. All other areas, enemies and dungeons are negligible and shouldn't be considered in the rating.
Playing on the hardest setting (in the latest update), I favoured Fenris armour / Draugr bow, using frost and mosquito arrows. Pretty much the Skyrim build of being a cheap ranged character, until I unlock the arbalest and magic. I've never even crafted the porcupine, lol.
Playing on the hardest setting (in the latest update), I favoured Fenris armour / Draugr bow, using frost and mosquito arrows. Pretty much the Skyrim build of being a cheap ranged character, until I unlock the arbalest and magic. I've never even crafted the porcupine, lol.
Jim Dob2023/07/24(月) 10:28
I’m just going to stick with my sword n shield.
Lord Zeddon2023/07/24(月) 09:54
I think the 2 weapons makes sense, BUT the commodity of long range should be taken into consideration. This means the 2 Weapons I would be carrying around are the best weapon for the highest Biome achieved and a long range weapon. As soon as you reach a higher biome previous biomes lose a lot of their danger due to better armor and weapons of in general higher damage.
Georgie2023/07/24(月) 09:37
Excellent video. Enjoyed the explanation and the rationale behind it. I must say there are two cases where I disagree about the porcupine. The drakes and serpent are not really melee targets. The drakes require ideal terrain around you when they attack for you to take them down with the porcupine. For the serpent you require the harpoon in order to drag the thing on land and kill it with the porcupine. The range of the staff of embers gives you would work in both cases, even though the serpent would only take the blunt damage. I understand their overall usefulness and that they sort of compliment each other, but there are factors that make such an analysis less effective.
Overall excellent guide my dude.
Overall excellent guide my dude.
Valshala2023/07/24(月) 08:49
The comparison does not take into account factors such as range, aoe, weapon speed, stamina etc and weapon effects such as slow.
FireSpark812023/07/24(月) 11:15
Nope its pure damage and how effective that damage is. All that other stuff convolutes things. Sometimes you just gotta narrow things down.
2 Vectors2023/07/24(月) 08:46
Atgier bias! The chart showing all the damage types had none no resistances for lighting but you seem to have ignored the lightning atgier through the whole video
Sir Taki2023/07/24(月) 08:34
Can you compare the Blunt weapon to the best knife weapon. Because knifes have a much faster attack Speed. I love those knifes.
NoT FreakGamer2023/07/24(月) 08:30
Porcupine?
FireSpark812023/07/24(月) 05:00
🧜♀️
Kristian2023/07/24(月) 08:00
Nice breakdown, tho i think its flawed.
If i understand correctly, your premise is that you want 2 weapons you can run around with in end game and be as effective as possible against every mob in the game.
Even in a world where resistances for blunt and pierce was switched, the answer would not be a bow with fire arrows, because fire arrows have trash base damage.
You could argue dps over base damage, but personally I disagree, due to stagger mechanics.
So, I think you should multiply the resistances score with base damage. (Per damage type)
You would still end up with the staff of embers, because its base damage is wild.
But i think one of the other mistlands weapons would out damage the porcupine.
Also, consider ignoring resistances/weaknesses of low tier creatures that are oneshotted by any mistlands tier weapon, like skeletons.
If i understand correctly, your premise is that you want 2 weapons you can run around with in end game and be as effective as possible against every mob in the game.
Even in a world where resistances for blunt and pierce was switched, the answer would not be a bow with fire arrows, because fire arrows have trash base damage.
You could argue dps over base damage, but personally I disagree, due to stagger mechanics.
So, I think you should multiply the resistances score with base damage. (Per damage type)
You would still end up with the staff of embers, because its base damage is wild.
But i think one of the other mistlands weapons would out damage the porcupine.
Also, consider ignoring resistances/weaknesses of low tier creatures that are oneshotted by any mistlands tier weapon, like skeletons.
Oscaput2023/07/24(月) 07:48
Cute! Best weapon is the one you master! In my case, that's me! ;)
Maximvs Dread2023/07/24(月) 11:57
Right. It's not the car it's the Driver ;)
Mars51032023/07/24(月) 07:31
I would use Frostner or mistwalker in the Mistlands because the seekers don’t resist frost.
Tony H2023/07/24(月) 09:43
I'd definitely vote Mistwalker too. As far as I know nothing resists both pierce and slash and the sword thrust is piercing and punches right through resists from things like golems etc. It just requires a little more care to use effectively due to the wind-up time for the thrust.
I'm wondering what he's found thats immune to fire in the swamp besides surtlings though? It's not leeches- I just tested that and they blow up just fine with the staff of embers, even in deep water. (with a use equipment in water mod, if that somehow makes a difference). They certainly fried fine in the shallows as they desperately tried to bite my tasty, tasty ankles jusssst out of reach on land.
I'm wondering what he's found thats immune to fire in the swamp besides surtlings though? It's not leeches- I just tested that and they blow up just fine with the staff of embers, even in deep water. (with a use equipment in water mod, if that somehow makes a difference). They certainly fried fine in the shallows as they desperately tried to bite my tasty, tasty ankles jusssst out of reach on land.
Zuiop DS2023/07/24(月) 07:24
In the begining of the video my guess were the sword/halberd (slash/pierce) and a mace (blunt) type weapon. My second guess to the most well round weapon was the bow with different type of ammo. But now I want to try out magic. :)
Coranora2023/07/24(月) 07:18
Porcupine 🔛🔝
Coranora2023/07/24(月) 07:08
How are you running around with no stamina drain?
SeaDog2023/07/24(月) 06:34
Nice analysis 👍👍
TisJester PG2023/07/24(月) 06:29
Yes to the weapons per boss, but also best weapon per biome (as you progress [recap] & at the end) and ummm best foods recaps.. I know you have made these types of videos in the past, but they might need updating and modernizing lol.
Wayne Wheeler2023/07/24(月) 06:24
what about frostner? its blunt plus fewer creatures on your heat map were reistant to frost than fire, and you get the slow effect. ashlands is going to wreck your table cos frost is going to be the way forward there, i hope its dps doesnt fall off a cliff by then.
FireSpark812023/07/24(月) 06:41
Whole video will have to be redone once ashlands is released. As for frostner I would say it comes in as a close second.
Sir Taki2023/07/24(月) 11:04
Frostner is great, but late in game
Cobblebauble2023/07/24(月) 06:11
Yay, back to valheim! Miss watching your videos back in 21, good stuff
Miguel Garay2023/07/24(月) 06:06
Very detailed analysis.
Can you also have the bot give you the most optimal weapon for each individual biome, rather than overall? As an example, “Frostner in swamp”, “Jotun Bane in Mountains”, etc.
Can you also have the bot give you the most optimal weapon for each individual biome, rather than overall? As an example, “Frostner in swamp”, “Jotun Bane in Mountains”, etc.
TisJester PG2023/07/24(月) 06:25
Yea Sparky - do MORE work and get us the best weapon per biome & best weapons for each boss.
Unonymous2023/07/24(月) 05:53
Good stuff!
Kit Rozon2023/07/24(月) 05:41
DBO Kabuto2023/07/24(月) 05:41
Torches
Devil May Cry2023/07/24(月) 05:32
First!!